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<H2>
Package maze.model
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<TD WIDTH="15%"><B><A HREF="../../maze/model/MazeModel.MazeWall.html" title="interface in maze.model">MazeModel.MazeWall</A></B></TD>
<TD>A <code>MazeWall</code> object represents the model for a single wall in a
 maze.</TD>
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<TD WIDTH="15%"><B><A HREF="../../maze/model/CellSizeModel.html" title="class in maze.model">CellSizeModel</A></B></TD>
<TD>This model stores the sizes of the cells and wall segments that are drawn to
 the screen.</TD>
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<TD WIDTH="15%"><B><A HREF="../../maze/model/MazeCell.html" title="class in maze.model">MazeCell</A></B></TD>
<TD>Represents the coordinates of one cell/box of the maze.</TD>
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<TD WIDTH="15%"><B><A HREF="../../maze/model/MazeCellPeg.html" title="class in maze.model">MazeCellPeg</A></B></TD>
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<TD WIDTH="15%"><B><A HREF="../../maze/model/MazeInfo.html" title="class in maze.model">MazeInfo</A></B></TD>
<TD>Stores information about a Maze including its file name and model.</TD>
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<TD WIDTH="15%"><B><A HREF="../../maze/model/MazeInfoModel.html" title="class in maze.model">MazeInfoModel</A></B></TD>
<TD>Manages the global collection of mazes.</TD>
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<TD WIDTH="15%"><B><A HREF="../../maze/model/MazeModel.html" title="class in maze.model">MazeModel</A></B></TD>
<TD>Represents all the walls of a This class extends
 <A HREF="../../maze/util/ListenerSubject.html" title="class in maze.util"><CODE>ListenerSubject</CODE></A> which allows it to notify listeners when a
 wall changes and provide the <A HREF="../../maze/model/MazeCell.html" title="class in maze.model"><CODE>MazeCell</CODE></A> that contains the
 changed wall.</TD>
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<TD WIDTH="15%"><B><A HREF="../../maze/model/RobotModel.html" title="class in maze.model">RobotModel</A></B></TD>
<TD>This is a wrapper class for <A HREF="../../maze/model/RobotModelMaster.html" title="class in maze.model"><CODE>RobotModelMaster</CODE></A>.<br />
 This class exists to provide limited access to the data models for the AI
 algorithms.</TD>
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<TD WIDTH="15%"><B><A HREF="../../maze/model/RobotModelMaster.html" title="class in maze.model">RobotModelMaster</A></B></TD>
<TD>Holds data and provides information about the robots journey through the
 maze.</TD>
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<TD WIDTH="15%"><B><A HREF="../../maze/model/RobotPathModel.html" title="class in maze.model">RobotPathModel</A></B></TD>
<TD>This model class stores a bunch of information about the robots path through
 the maze.</TD>
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<TD WIDTH="15%"><B><A HREF="../../maze/model/Direction.html" title="enum in maze.model">Direction</A></B></TD>
<TD>Represents each of the 4 locations a wall can be on each cell.</TD>
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<TD WIDTH="15%"><B><A HREF="../../maze/model/PegLocation.html" title="enum in maze.model">PegLocation</A></B></TD>
<TD>Represents the location of a peg with respect to a cell/box.</TD>
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<TD WIDTH="15%"><B><A HREF="../../maze/model/RobotModelMaster.RobotCrashedException.html" title="class in maze.model">RobotModelMaster.RobotCrashedException</A></B></TD>
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